Pacman

PACMAN

DESCRIPTION

The grid can be as big as you want depending on the amount of participants that you have, this can be made into a huge full pitch game if the resources are available

  1. Players use the lines set out in the grid to dribble the ball
  2. They can move in any direction that there is a line of cones
  3. Object of the game is to stay away from the GHOSTS (coach)
  4. If caught the player turns into a ghost

Lines can be put anywhere and at the coaches discretion

COACHING POINTS

  1. Low Center of Gravity
  2. as many touches as possible using the laces
  3. Awareness of where lines and ghosts (defenders are)
  4. Knee over the ball

PROGRESSIONS

  1. Take lines out
  2. give lives
  3. players or coaches can only move in certain directions
  4. add skills for different corners
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